Grog startles awake and leaves the tavern in the dead of night with his father on his mind. Obscured in black flowing liquid and piercing white eyes the goliath calls Grog’s name. However, the visions return in the night as Grog dreams of the figure again. The group passes off the blank stare as the not-so-intelligent but lovable brute thinking too hard. While drinking his ale Grog experiences as a trance-like state that pulls him into a vision of another goliath shrouded in darkness. Critical Role: Vox Machina Origins II #1 begins with the team of the not yet named Vox Machina continuing their adventures in the same town, defeating all manner of creatures for coin.įollowing the defeat of a rather unsettling giant baby-like abomination, the group returns to a tavern in Stilben to celebrate their victory. ![]() Each of the members had their own motivations to see the affliction end but their mutual goals ended with team forming loose bonds. In Critical Role: Vox Machina Origins I, the group met and embarked on a mission to rid the small town of Stilben of a mysterious curse. Critical Role: Vox Machina Origins II #1 is written by Jody Houser, features art from Oliva Samson, colors by Msassyk, letters by Ariana Maher while Fiona Staples provides the cover art. The primary story is from the mind of Matthew Mercer while characters and their development are from the players themselves. ![]() ![]() Published by Dark Horse Comics, Critical Role: Vox Machina Origins II #1 continues the story of how the members of Vox Machina came together before the Critical Role crew began streaming their weekly dungeons and dragon campaign.
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